Framestore
Creature FX TD (Freelancer)
Creature FX Artists are responsible for providing a wide variety of dynamic simulations for character based work; including clothing, hair, muscle, skin as well as any post simulation sculpting and finaling. Creature FX artists will be expected to carry out the following responsibilities: • Create simulation rigs for characters and creatures using Maya nCloth, nHair, and additional 3rd party and proprietary tools. • Execute shots using simulation rigs and the delivery of finished assets to the Lighting department. • Liaise with other departments involved in the creature workflow - Modeling, Rigging, Animation, Lighting and Groom. • Be involved in the development of departmental tools and techniques. • Meet schedules and deadlines whilst maintaining the highest standards. • Present work for review to leads, supervisors, clients etc and follow through with notes and feedback as required. • Have ongoing communication with production and leads regarding schedules and deadlines. • Continue to become familiar with new tools, software, data and other related technology. • Work efficiently as part of a team, or independently, to complete assigned shots. Requirements Desirable Skills: • Relevant working experience in high end VFX projects in a global studio • Programming or scripting experience. • Modelling and rigging skills and experience. • A good understanding of Maya constraints and deformers. • Experience of working under a Unix/Linux systems environment. • Possesses a good eye, able to look at reference material and understand how to apply that within a simulation environment. • Good understanding of anatomy, human and animal. Originally posted on Himalayas
