Your Software Supplier
Game Developer (Remote-Worldwide)
About the Role This job is with our partner micro1. micro1 is engaging Game Developers to contribute to a pioneering customer project focused on evaluating and advancing AI capabilities in the domain of game creation and interaction. In this role, you'll apply your expertise to help train next-generation AI systems Scope of Work • Design and build small-scale game projects or interactive scenes in a major game engine to serve as the foundation for assessment tasks. • Integrate realistic gameplay bugs that require thorough playtesting and on-screen analysis to discover and resolve. • Develop multifaceted gameplay feature challenges that rely on multiple in-game systems and mechanics. • Draft clear and concise briefs for each task, emulating the style of instructions from players, designers, or producers. • Create comprehensive reference solutions—including both bug fixes and feature implementations—for every assignment. • Define detailed success criteria, including input sequences, expected visual outcomes, and verifiable in-game states. • Conduct end-to-end playtesting of each task to guarantee reliability and solvability. Preferred Qualifications • Demonstrated experience in game development, whether in AAA, indie, solo, or serious hobby contexts. • A portfolio or verifiable published work (personal site, itch.io, Steam, GitHub, game jam entries, or shipped title credits). Your portfolio is the most important part of your application and plays a major role in our selection, so please include the work that best represents your skills. • Advanced proficiency with at least one major game engine (Unity, Godot, Unreal), including editor tools, scene management, and debugging utilities. • Comfort with engine scripting languages such as C#, GDScript, C++, or Blueprints, with the ability to interpret, troubleshoot, and enhance gameplay logic. • Proven ability to identify and resolve gameplay issues through iterative playtesting. • Strong written communication skills for drafting precise task instructions and acceptance criteria. • Experience in game QA, technical design, systems design, automated testing, or prior contribution to AI evaluation projects is a plus. Originally posted on Himalayas
