Bladework Games

Hard Surface Artist (Contract)

United States · REMOTE · FREELANCE
Publiée le 10 septembre 2026 · Candidature traitée sur le site de l’entreprise
DesignHard-Surface-Artist3D-ArtistGame-ArtistProp-ArtistCharacter-ArtistContract-ArtistContract-VFX-ArtistTexturing-Artist

Bladework Games is a new game studio building a brand new living, online, IP for the PC first and cross platform future. We're creating a new take on the ARPG genre, focusing on exciting combat, multiplayer mayhem, and the creation of a truly fun gameplay experience. We're looking for a hard surface artist, who will create aesthetically pleasing character armor and weapons/items. As a Hard Surface Artist, you will be responsible for creating high-quality characters, weapons, and other related assets and in doing so, help bring our Characters and their arsenal to life. You would be a great fit if you love visceral action games and enjoy creating stylized art that stands out from the crowd. If this sounds appealing to you, we'd love to chat. Responsibilities • Create clean, stylized, precise box modeling hard surface shapes. • Very strong foundation of 3D modeling for hard surface focusing on hero props, weapons, and vehicles. • Build game-ready low-poly meshes, proper and efficient UV layouts, (LOD) assets that run smoothly in real-time engines. (Unreal focus) • Deep understanding of proper topology, baking, rig ready, game optimized meshes. • Experienced in game art asset creation tooling in a variety of software packages including Maya, Zbrush, Substance Painter, and Unreal. • Exceptional texturing and shading (PBR focus) ability. Ability to author materials from scratch in substance painter and or designer • Strong background with P4V and optimized game ready pipelines. Requirements • Highly proficient with Maya, ZBrush, and Substance Designer & Painter • 3+ years in the game industry with at least one shipped title • Strong high and low poly modeling skills, with demonstrated skill in quality baking of textures • Awareness of architecture, engineering fundamentals, PBR materials and lighting • Excellent communication skills and the ability to work collaboratively Pluses • Experience with Unreal Engine • Strong concept development skills • Knowledge of basic color theory • Understand the principles of good composition • Ability to be resourceful and come up with creative solutions Portfolio Requirements • A web portfolio that demonstrates a range of high quality 3D rendered samples and 2D texture art • Examples of lit interiors/exteriors • A range of hard surface and organic models • Samples from previous industry work Portfolio Pluses • Architectural rendering samples • Environment art concept samples • Complex material examples in Unreal Engine Originally posted on Himalayas

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