FS Studio
Houdini Artist
Houdini Technical Artist with Omniverse Experience FS Studio is seeking a Houdini Technical Artist with Omniverse Experience to create procedural scenes and objects for synthetic data and robotic simulations in Nvidia Omniverse. Responsibilities • Work with the creative services team to design and create procedural scenes and objects for synthetic data and robotic simulations in Nvidia Omniverse. • Must have industry/enterprise experience e.g. warehousing, robotic arms, manufacturing, automation, etc • Collaborate with Sr. Technical Artist and Lead Artist to create photo realistic quality scenes and objects. • Write clean, efficient, and maintainable code. • Ensure the quality and performance of the final product. Requirements • Procedural modeling and scene generation in Houdini are required. • Strong knowledge and practical experience in USD workflows are required. • Demonstrated aptitude and knowledge of Python for Houdini and USD pipelines are required. • Familiarity with version control systems is required. • Nvidia Omniverse experience is preferred. • Unreal Engine and Unity experience is preferred. • Blender geometry nodes knowledge is preferred. • Familiarity with other programming languages such as Java or C++ is a plus. • Experience with cloud-based services and APIs is a plus. • The ability to work independently and as part of a global, remote team in a fast-paced environment is mandatory. • Strong communication and problem-solving skills are mandatory. • Must be able to speak and conduct business in English is mandatory. • Portfolio of work is mandatory. This position is open to international candidates. Originally posted on Himalayas
