Panic Stations
Senior 3D Generalist Artist - 6 month contract
Weâre a games studio focused on building games that bring people together. We believe that games that deliver the most fun-per-minute have the highest chance of success. We are a start-up and not a big company, which means weâre a bit scrappy but weâre resourceful, highly collaborative and focused on outcomes and shipping builds over process and meetings. We aim to hire multi-talented individuals who can operate autonomously and at speed, with every role at the studio being hands-on working directly on our games. Role Overview Weâre looking to bring on a Senior 3D Generalist Artist for a 6 month contract, with potential to extend further depending on how things go. Weâre looking for a Senior 3D Generalist Artist that has experience building modular environments and character art, to contribute to art production on an exciting unannounced co-op combat game. Key Responsibilities 1 - Create Game-Ready Art Youâll mainly be working on modular environments, props, set dressing and character / creature work. Success looks like: ⢠Understanding our art ethos and working autonomously with high level direction ⢠Grasping the project art style and adapting quickly ⢠Understanding how to construct modular environments and working to a grid ⢠Rapid output by focusing on getting the core elements right rather than superficial details 2 - Be a Force Multiplayer, Not Just an Asset Maker Thereâs more to it than just creating assets, itâs about being an invaluable team member. Success looks like: ⢠Communicating and collaborating with the team. Nurturing the synergy between disciplines and problem solving the gaps in-between ⢠Joining playtests and contributing to the game experience beyond art ⢠Identifying risks and constraints early and redirecting effort when needed ⢠Being pro-active and moving the project forward, even if youâre waiting for feedback or currently blocked, you know how to identify meaningful work to keep momentum 3 - Implement Assets in Engine Youâre not just handing off art assets, youâre implementing them in-engine. Success looks like: ⢠Importing, setting up and hooking up assets ⢠Correctly handling setup for materials, prefabs, folders and naming etc ⢠Fixing materials, collision and general art bugs in engine ⢠Spotting inefficiencies and offering better solutions ⢠Keeping assets and scenes well optimized without sacrificing the gameâs vision Requirements ⢠Senior experience level. Comfortable working autonomously with high level direction, championing your area of responsibility ⢠Broad artistic & technical skillset: environments, props, characters / creatures ⢠Confident in Unity; asset implementation and fixing art bugs ⢠Comfortable in Blender (preferred) or able to transition quickly ⢠Happy to prioritize speed & efficiency ⢠Project first mindset: Our games look good but weâre not trying to win art awards or build stunning portfolio pieces. The experience is king. ⢠General understanding of supporting optimization and performance for online multiplayer titles (from an art POV) ⢠Bonus skills: Rigging, VFX, UI, Tech Art skills, Concept Art Please note: This is a 6 month contract, remote-working position, open to anyone within the UK. Originally posted on Himalayas
