Panic Stations

Senior 3D Generalist Artist - 6 month contract

United Kingdom ¡ REMOTE ¡ FREELANCE
Publiée le 15 octobre 2026 · Candidature traitée sur le site de l’entreprise
Design3D-Artist3D-GeneralistGame-ArtistEnvironment-ArtistCharacter-ArtistSenior-3D-GeneralistSenior-3D-Artist3D-Artist-Generalist

We’re a games studio focused on building games that bring people together. We believe that games that deliver the most fun-per-minute have the highest chance of success. We are a start-up and not a big company, which means we’re a bit scrappy but we’re resourceful, highly collaborative and focused on outcomes and shipping builds over process and meetings. We aim to hire multi-talented individuals who can operate autonomously and at speed, with every role at the studio being hands-on working directly on our games. Role Overview We’re looking to bring on a Senior 3D Generalist Artist for a 6 month contract, with potential to extend further depending on how things go. We’re looking for a Senior 3D Generalist Artist that has experience building modular environments and character art, to contribute to art production on an exciting unannounced co-op combat game. Key Responsibilities 1 - Create Game-Ready Art You’ll mainly be working on modular environments, props, set dressing and character / creature work. Success looks like: • Understanding our art ethos and working autonomously with high level direction • Grasping the project art style and adapting quickly • Understanding how to construct modular environments and working to a grid • Rapid output by focusing on getting the core elements right rather than superficial details 2 - Be a Force Multiplayer, Not Just an Asset Maker There’s more to it than just creating assets, it’s about being an invaluable team member. Success looks like: • Communicating and collaborating with the team. Nurturing the synergy between disciplines and problem solving the gaps in-between • Joining playtests and contributing to the game experience beyond art • Identifying risks and constraints early and redirecting effort when needed • Being pro-active and moving the project forward, even if you’re waiting for feedback or currently blocked, you know how to identify meaningful work to keep momentum 3 - Implement Assets in Engine You’re not just handing off art assets, you’re implementing them in-engine. Success looks like: • Importing, setting up and hooking up assets • Correctly handling setup for materials, prefabs, folders and naming etc • Fixing materials, collision and general art bugs in engine • Spotting inefficiencies and offering better solutions • Keeping assets and scenes well optimized without sacrificing the game’s vision Requirements • Senior experience level. Comfortable working autonomously with high level direction, championing your area of responsibility • Broad artistic & technical skillset: environments, props, characters / creatures • Confident in Unity; asset implementation and fixing art bugs • Comfortable in Blender (preferred) or able to transition quickly • Happy to prioritize speed & efficiency • Project first mindset: Our games look good but we’re not trying to win art awards or build stunning portfolio pieces. The experience is king. • General understanding of supporting optimization and performance for online multiplayer titles (from an art POV) • Bonus skills: Rigging, VFX, UI, Tech Art skills, Concept Art Please note: This is a 6 month contract, remote-working position, open to anyone within the UK. Originally posted on Himalayas

Senior 3D Generalist Artist - 6 month contract — Panic Stations | Notoriti Jobs Hub